Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Friday, July 26, 2013

My (positive) experience with PS+

One thing that's nice about Playstation Plus so far are the trials. There's about 100 games available for a 1hr trial. The trials are the full game so if you choose to buy the game you only have to download a 100kb download to unlock it. Any trophies gained and story you've completed you get to keep whether or not you buy the game either. Thanks to this, I know that some games I thought I'd want to get I've come to learn otherwise while finding out games I didn't think I'd be interested in are actually quite fun. 

Another awesome thing so far is also the fact that every game that's free on Playstation Plus I get to keep as long as I have PS+. So that means, so far since getting PS+ a few days ago that I have gained XCOM, Battlefield 3, Jet Set Radio, Saints Row The Third, LittleBigPlanet Karting, Labyrinth Legends, Pinball Arcade, Malicious, Machinarium, Knytt Underground and Oddworld: Munch's Odyssey to my PS3 collection. Also, If I ever get a vita I also will have Knytt, Metal Slug XX, Gravity Rush, Pinball Arcade and Zero Escape. Some of the games that are for both utilize cloud saving and allow me to use the same save file on vita and PS3 as well, which is awesome. 

For $50/yr and I got all this in the first 3 days, that's pretty epic. I didn't even download all the free games because I knew I wouldn't play them all because I wasn't interested in some of them. There's also new games each month available to download as well, apparently it's two new PS3 games a month and one or two vita games. 

And people wonder why I like my PS3 more than 360. 

Thursday, July 25, 2013

Xbox One making another 180 and confirming self-publishing

While at first this sounds great, they've already burned so many bridges with nearly every indie developer that's worked with them at this point that no one really wants to go anywhere near them. One indie developer (specifically the man behind Retro City Rampage) said, and I quote:

"After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it. The policy changes are great, but they don't undo the experience I had. I'm not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another."

That's pretty heavy and was the resounding remark from indie developers that have worked with them. Phil Fish was quoted from an interview, which he was asked: "Interviewer: Is there a chance to see your next game be ported onto next gen consoles?   Phil: Not Xbox." 

Then there's the fact that Microsoft has shown that they don't even know what they're doing with their own console, yet it's supposed to come out in less than 4 months?! What are you doing! Do you even know? This is news to every indie developer, excluding maybe Notch, but that's it.

They haven't even talked about how it'll work in the marketplace. What they've said so far is that it's all going to be in the same place, but what does that mean? It's now a Windows 8 console, which developers already don't like the Windows 8 platform as it is with major players like Gabe Newell, who happens to be the owner and creator of Valve and Steam, saying that Windows 8 was basically trash for gaming developers. If it's going to be anything like the current Microsoft store, which it most likely will as the majority of the UI looks incredibly similar/the same as Xbox 360, then that's just another reason to not develop games for it. Sony has a very distinct section for Indie titles to make them easy to find. Sony also holds a huge number of exclusive indie games that will be big seller indie titles, such as the next game from Supergiant Games, those guys that made a little game that no one's heard of named Bastion. The game in question is named Transistor by the way.

At this point, all Xbox One really has going for it would be Halo, and that's not saying much as Bungie isn't even making Halo, they're making Destiny, which is available to PC, PS3, PS4, Xbox 360, and Xbox One. You'll also notice that more games this year were demo'd on a PS4 and not the usual Xbox, including Bungie's new title Destiny. That wasn't a coincidence. The PS4 is easier to tap into its full power as they don't have esRAM like the Xbox One while also having GDDR5 RAM instead of DDR3. 
This has turned into the Xbox One-Eighty at this point. Here's to expecting the console to have a defective rate due to increasing changes during the final stretch as well as being rushed to retail at the same time as the PS4. I wonder what will change next.